Zamorak Tank Guide [Work in Progress}
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Zamorak Tank Guide [Work in Progress}
Hey guys, this guide is going to encompass the many aspects of tanking Zammy, as well as showing people how to tank with range (my specialty)!
Part I - The Boss
Knowing the ins and outs of a boss is very important to understanding what should be done in the boss room itself, so first lets take a look at what zammy is all about.
K'ril Tsutsaroth LVL 650
Has 3 Unique Attacks
- Melee: Maxes at 60
- Mage: Maxes at 30
- Special Attack (Magic based): Maxes at 49
Poisons (Hits 16)
Range and Melee Viable
Minions
Zakli'n Gritch - Ranged minion; most deadly in my opinion, however, due to high ranged def armor, not as dangerous as the mager.
Balfurg Kreeyath - Mage Minion; most deadly minion for meleers, as they lack mage defense, especially in guthans.
Tstanon Karlak - Melee Minion; least dangerous of all the minions, prioritize pray for the more deadly minions.
_____________________________________________________________________________________
If you lack mage defence, and both the mage and range are on you: pray magic.
If you lack ranged defence, and both the mager and ranger are on you: pray ranged.
In team situations, always help the person with more than one minion on them; neutralize the minion they are not praying against, then deal with your minion.
In all situations, pray against damage, and neutralize what you are not praying against, this will minimize damage dealt to you.
Part II - The Setup
The best comes first, so here is the range setup!
Ranged Tank
Helm: Serpentine Helm/Armadyl Helm/Veracs Helm *Slayer Helm if on task
Chest: Armadyl Chestplate/ Karils Top/ God D'hide
Legs: Armadyl Chainskirt/ Karils Skirt/ God D'hide
Boots: Bandos/Infinty/Rangers/Holy Sandals (Boots are preference, I like the range def on bandos boots)
Shield: Spectral/Odium/DFS/Crystal (i)
Weapon: ACB/RCB
Neck: Fury/Glory
Ring: Archer/Ring of the Gods/Ring of Life (I don''t like ROL because you can eat out of most situations)
Cape: Ava's Accumulator
Switches
- Toxic Blowpipe (for minions)
- Saradomin Godsword
- Guthans (not my 1st pick because it takes up a lot of inventory space)
____________________________________________________________________________________
Melee Tank
Helm: Serpentine Helm/Guthans Helm/Veracs Helm *Slayer Helm if on task
Chest: Karils top/ God D'hide
Legs: Karils Skirt/ God D'hide
Boots: Bandos/Dragon Boots
Shield: Spectral/DFS/Crystal (i)
Weapon: Abyssal Tentacle/Whip OR Zamorakian Hasta
Neck: Fury/Glory
Ring: Warrior Ring (if whip setup) OR Treasonous ring (if Z Hasta)
Cape: Firecape/Ardy Cloak
Switches
-Guthans
-Saradomin Godsword
____________________________________________________________________________________
Range Attacker
Part I - The Boss
Knowing the ins and outs of a boss is very important to understanding what should be done in the boss room itself, so first lets take a look at what zammy is all about.
K'ril Tsutsaroth LVL 650
Has 3 Unique Attacks
- Melee: Maxes at 60
- Mage: Maxes at 30
- Special Attack (Magic based): Maxes at 49
Poisons (Hits 16)
Range and Melee Viable
Minions
Zakli'n Gritch - Ranged minion; most deadly in my opinion, however, due to high ranged def armor, not as dangerous as the mager.
Balfurg Kreeyath - Mage Minion; most deadly minion for meleers, as they lack mage defense, especially in guthans.
Tstanon Karlak - Melee Minion; least dangerous of all the minions, prioritize pray for the more deadly minions.
_____________________________________________________________________________________
If you lack mage defence, and both the mage and range are on you: pray magic.
If you lack ranged defence, and both the mager and ranger are on you: pray ranged.
In team situations, always help the person with more than one minion on them; neutralize the minion they are not praying against, then deal with your minion.
In all situations, pray against damage, and neutralize what you are not praying against, this will minimize damage dealt to you.
Part II - The Setup
The best comes first, so here is the range setup!
Ranged Tank
Helm: Serpentine Helm/Armadyl Helm/Veracs Helm *Slayer Helm if on task
Chest: Armadyl Chestplate/ Karils Top/ God D'hide
Legs: Armadyl Chainskirt/ Karils Skirt/ God D'hide
Boots: Bandos/Infinty/Rangers/Holy Sandals (Boots are preference, I like the range def on bandos boots)
Shield: Spectral/Odium/DFS/Crystal (i)
Weapon: ACB/RCB
Neck: Fury/Glory
Ring: Archer/Ring of the Gods/Ring of Life (I don''t like ROL because you can eat out of most situations)
Cape: Ava's Accumulator
Switches
- Toxic Blowpipe (for minions)
- Saradomin Godsword
- Guthans (not my 1st pick because it takes up a lot of inventory space)
____________________________________________________________________________________
Melee Tank
Helm: Serpentine Helm/Guthans Helm/Veracs Helm *Slayer Helm if on task
Chest: Karils top/ God D'hide
Legs: Karils Skirt/ God D'hide
Boots: Bandos/Dragon Boots
Shield: Spectral/DFS/Crystal (i)
Weapon: Abyssal Tentacle/Whip OR Zamorakian Hasta
Neck: Fury/Glory
Ring: Warrior Ring (if whip setup) OR Treasonous ring (if Z Hasta)
Cape: Firecape/Ardy Cloak
Switches
-Guthans
-Saradomin Godsword
____________________________________________________________________________________
Range Attacker
Last edited by SpectralSins on Sun Mar 22, 2015 9:56 pm; edited 1 time in total
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